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Toys for GURPS and other Role Playing Games

Quick Quibbles with SM in GURPS 4e

I'm glad that 4e now incorporates something as simple and basic as a size for characters! SM, what took you so long?

My friendly little quibbles with SM as s/he stands (Basic Set p 19) are as follows:

1) The official rule is to round a creature's SM up – unless it's a humanoid over 2 yards tall, in which case leave it at SM 0. I'd change that to "round to the nearest SM". That neatly keeps humanoids, especially the countless hero PCs that top 6 feet, at SM 0 without special exceptions. (However, it does place 5'2"-or-shorter people at SM -1, for better or worse.)

By that same guideline, I would keep people with Gigantism at SM 0, not SM +1, unless they were really tall. To me, SM +1 says Ogre, not Richard Keil. (Okay, maybe that's just semantics.)

2) I've used "boost target size for blocky or circular shape" for many years, and it's good to see 4e adopt it as well. But I'd add a technical note that shape boosts SM for target size purpose only. It shouldn't boost SM for other purposes, such as Reach (p 402).

(And I won't add a related quibble yet, as I'm not sure of the answer, but: Is there still no official link between SM and map hexes (p 392)?)

3) To heck with p 459; I say horses are SM +2, even if a smallish SM +2 for some. Horses are big, big animals. Scary, even. Let donkeys, ponies, and other 2-hex mounts be SM +1, and let 3-hex horses be SM +2. The creatures' weights are very much in line with those SM designations.

That all suggests some simple guideines for how many SM X humanoids can ride a SM Y mount. Will ponder.

(In any case, I don't know what poor Richard Keil weighs, but let's not saddle him and a 2000-lb draft horse with the same SM, okay?)

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