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Toadkiller_Dog's picture

MA4e and weapon weights and so on...

I was pleased with the GURPS weapon weights too. One of my friends from High School was both a gamer and a sword collector. At the time, he mostly had a few cheap replicas...but he had a couple of real ones, and lots of basic knowledge about blade making. He's still one of my gamers and still a sword and knife collector. He always said GURPS was a little on the high end, but not badly so like so many other systems we'd played with.

 

I'm glad my reading list helped. Some of these made the Bibliography in the new GURPS Martial Arts book. Hopefully it'll address the Asian/Unarmed bias of MA 1e-2e and the Armed/Western bias of Swashbucklers 3e adequately. And I know it addresses the problem both books had with taking something everyone should have been assumed to be doing already as part of basic combat rules and making them Techniques (then Maneuvers) and charging for them. For example, Esquive being part of defenses, slips and retreats, or passes and glides and shutos being just different Attacks with options to reduce defenses, etc. instead of making them some special technique inherently superior to just having a good skill level.

I'm not trying to tease the book here. I'm just saying we've really approached the rules systematically and not as a much-later rules add-on like MA 1e inevitably was...and not treating martial arts from *anywhere* as an afterthought.

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