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Patron advantage
How's everything?
Enjoying your Games Diner meal? Is the wait staff attentive? Is the chef bathed? (Then it must be a Sunday.) You do know that a little eggshell in the French toast adds calcium, right?
The books do look interesting, though I wish the web site gave some peeks into the content. Price isn't bad, though. Will consider buying.
My interest here is real weapon data: weights, lengths, and if possible, esoteric stuff like point of balance. This will be useful for a GLAIVE update, and will be very useful for my still-secretive Project T.
If any readers see good resources for real weapon data, including that oh-so-elusive point of balance data, please let me know!
And on the topic of fighting styles, the original topic of this page: I'm also interested in more thoughts or info on what distinguishes a unique style, and how to put that into game terms. The old MA styles in GURPS were always unsatisfying to me, in that one style's collection of Skills A, B, and C is really no different from another style's collection of the same – or even different from a random collection of A, B, and C, with no "style" indicated. I wonder whether the new MA will have anything to account for the form, footwork etc. that make the style different from the random collection of skills, and better differentiate one style from another.
That's a big topic, on which I'll likely ramble later.
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The books do look interesting, though I wish the web site gave some peeks into the content. Price isn't bad, though. Will consider buying.
My interest here is real weapon data: weights, lengths, and if possible, esoteric stuff like point of balance. This will be useful for a GLAIVE update, and will be very useful for my still-secretive Project T.
If any readers see good resources for real weapon data, including that oh-so-elusive point of balance data, please let me know!
And on the topic of fighting styles, the original topic of this page: I'm also interested in more thoughts or info on what distinguishes a unique style, and how to put that into game terms. The old MA styles in GURPS were always unsatisfying to me, in that one style's collection of Skills A, B, and C is really no different from another style's collection of the same – or even different from a random collection of A, B, and C, with no "style" indicated. I wonder whether the new MA will have anything to account for the form, footwork etc. that make the style different from the random collection of skills, and better differentiate one style from another.
That's a big topic, on which I'll likely ramble later.