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tbone's picture

No disrespect to Palladium...

I haven't played it, and I have no doubt that if I played it with fun players, I'd have lots of fun, whatever warts the game system may have.

BUT, poking around Wikipedia, I couldn't help but notice "occupational character classes", "psionic character classes", and this about dice: "[the game system] involves roll-under percentile skill checks, roll-high d20 combat skill checks and roll-low d20 saving throws, and uses differing amounts of d4s, d6s, d8s, and d10s for damage".

Putting aside the business of character classes, why in the world would a game use three different dice mechanics for skill checks, combat checks, and saving throws, where one would do?

If I ever cough up my own RPG system, it'll have ONE dice mechanic for any all checks. Including damage, by gum.

Anyway, that's all a complete tangent with no bearing to the original topic. Back to that: Those combat books you mention sound interesting. I'm playing with some homemade (non-GURPS) combat rules, and so am on the lookout for some inspirations. I'll keep an eye out for the references; if you can recall the titles, that'll help a lot!

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