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Toys for GURPS and other Role Playing Games

Re: Skill Level-- Not "Skill"

I think I get the idea, though not the example: if the neophyte is delivering 1d6+1 dam (min 2 dam), you're suggesting that the trained warrior (with +1 min dam) also rolls 1d6+1, but with minimum 3 dam, correct?

Sounds good to me. A similar, more generous approach, would be to give him the full +1 dam, but maximum 7 (same max as if there were no bonus) – the difference being, he benefits on any roll except max, as opposed to benefiting only on a poor dam roll. Or this variant: instead of a bonus, roll the dice again, and keep the higher damage; again, better average dam, without a boost in max. (I like that one, and have played it somewhere in my gaming, but not for long – extra rolling is the big obvious drawback.)

So there are several ways to raise average dam without raising max. I don't know what the article author would say to the idea, but I like your suggestion (or its variants) as another tool in the GM arsenal.

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