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Toys for GURPS and other Role Playing Games

Re: Skill Level-- Not "Skill"

I don't know what the author's thoughts are on the matter, but I agree. The COSH/GULLIVER references are explicitly to 3e-centered rules. Now that GURPS more explicitly distinguishes between the attribute and the added skill levels (relative skill levels), I agree: I would go for relative skill level/x as the damage bonus.

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