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Toys for GURPS and other Role Playing Games

Skill Level-- Not "Skill"

"ALL weapons should have damage bonuses applied for skill. At a minimum, apply skill/10 (or for COSH/Gulliver people, +5% per level over 10) bonuses to all trained crushing and impaling attacks, and the full skill/5 (or +10% per level above 10) bonuses to cutting attacks."

Wait a sec... your "skill/10" and "skill/5" are referring to skill level as being the value you get after skill bonus and attributes are added together.

I think you should ignore attributes for this. Maybe something like skill level/4 and skill level/2 instead.

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