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Toys for GURPS and other Role Playing Games

Time to 'fess up. Have you dabbled in your own all-original game design work, past or present?

No way. What a sad little hobby.
3% (1 vote)
No, though I have interest in others' efforts.
23% (7 votes)
Maybe someday; just ideas and notes for now...
37% (11 votes)
Working on one! It's gonna rock!
7% (2 votes)
Yeah, I completed one, but didn't do much with it.
0% (0 votes)
Yep, completed one and shared with the local group.
27% (8 votes)
You bet. Completed one, and released it publicly.
0% (0 votes)
Pro here: I've done it as a real job!
3% (1 vote)
Total votes: 30

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poll question: definitions?

It would help to know what you mean by "game design". Do you mean designing an entirely new game from scratch? Working on house rules for one or more game systems? Doing a supplement for an existing game, which adds one or more new systems?

Definition of game design

Excellent question. I think my meaning of "game design" is more clear in the context of the previous poll – but that doesn't help much if I neglect to draw the connection. Sorry!

The previous poll ( http://www.gamesdiner.com/poll_how_much_tweak ) asked about tweaking existing systems' rules. This new poll is about whole new design, from scratch – a new system with its own title. Something relatively few gamers dabble in, I think, though the number is still surprising. (I have an interesting link I'll dig up and add to the page sidebar.)

You mention an interesting third case, creating big new supplements/systems for existing games. That sounds somewhere in between the two cases I asked about. I guess I'd lump it in with the previous poll, though – tweaking existing games. (Major tweaking though it be.)

Thanks for the chance to clarify things!

Re: Definition of game design

I missed the poll on tweaking, but I did have this thought. If you call yourself a Gamemaster, doesn't that imply that you've tweaked the game rules by default? To my thinking, it would be a very small percentage of the gamemasters out there who haven't changed at least one small bit in the game somewhere.

Re: Definition of game design

That previous tweaking poll asked how much people tweak, so it covered the spectrum: tweaking a little, a lot, or none at all. Most folks tweak at least a little, as you say, but that's by no means a requiremement for game mastering; some GMs swear that they just don't tweak, and use the rules as-is. (I know, hard to believe, but there it is...)

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