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General
* Currently, previewing a post is optional; you're welcome to preview or post immediately.
* You should see plain text input by default; click "enable rich text" for fancy formatting tools. (Some people love that and some don't. Be aware that formatting tool performance may vary by browser.)
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* If you're a registered user but haven't logged in and want to post a quick comment as Esteemed Visitor, that's fine; see above.
* If you're a registered user but haven't logged in, and enter your user name under "Your name" when posting, you'll get an error saying that's the name of a registered user. That's a good thing; it means strangers can't make posts under your user name! But as above, there's a chance of losing your post text. It's best to log in first here, and then start your posting.
Final
All the above is standard stuff for community web sites, but reminders are good; I hate post-related glitches, and hate to see people run into them on this site. On this or any site, it's a good practice to do a quick "Select All" and "Copy" on your post text before hitting "Preview comment" or "Post comment" – just in case.
For more on the whole topic of interaction with the site, please see User Interaction (opens in new window).

















multiple attacks
Mon, 2006-10-09 07:13 — tboneYou mean the game should keep (with modification) some version of the "+1 per 8 levels" rule?
I don't know. Naturally, anyone who wants to implement automatic, free multiple attacks as a benefit of high skill should go ahead and do so. But me, I never liked 'em. Or any such free add-on. From years back, I've been arguing that extra attacks, or reductions to enemy defenses, etc. should cost some TH penalty, and I'm glad to see 4e go that route. So under 4e, Skill-20 can attack twice – but each at TH 14. That's the approach I've preferred all along.
I don't know whether 4e has a similar method for rapid gun fire. Shouldn't be hard to implement, though.
Re editing posts: Sorry, the ability to do so would require, as in the SJG forums or any forums, user IDs and logins. I haven't implemented that, as it seems a bother for users to have to get an ID just to post a forum reply. But, people likely do want to edit posts, and IDs will help keep out spam, so I should implement soon.
T Bone