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Toys for GURPS and other Role Playing Games

That and multiple attacks

That and multiple attacks for high skill. ( I mean the ordinary +1 per 8 levels of skill rule, not the Chambara Rules)

I would actually suggest applying Skill/10 as a multiplier to total attacks, or even ROF with semi-auto weapons. Obviosuly, you would round it off to an integer of with melee attacks. So, at skill 15 you would get 2 attacks. (1.5 rounds up to 2) This is only one leevl before the 16 sugested in GURPS as is, and at 25 you would get three, one after the 24 at present.

A resaon for this is: the British SAS are required be able to fire about 5 rounds a second with a semi-auto pistol. With a skill of 17 they could do that., suing this rule.

You could use Speed Load this way too.

(How do you edit a post, besides the first one?)

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