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Re: Rules Nugget (D&D): Real Hit Points for Real People
Thu, 2007-11-08 00:05 — crispythemighty (not verified)I'm going to try to stay on topic and not rant about the different parts on DnD that bother me.
I like this idea. If for nothing else the effect it has on your average NPC. Those human peasants might actually have enough hit points to survive an attack from an orc or gnoll band when their town is attacked. Larger monsters don't need to be really high level (which effects attack and saves) to have some staying power.
Although it has some effect on the survivability of the smaller race (which usually have something to make up for it). Halfling rogue's hit would have 13 on average (3/4 of con+6+con mod) where a human rogue would have 16 on average. It is still a boost and I personally like smaller races getting less from this... it just makes sense to me.
The kitten verses level 1 commoner battle changes a bit (still in the kittens favor with higher AC and attack) with the kitten having 9 hit points and human commoner having 12 hit points instead of being tied at 2 hp.
Overall it makes a good house rules at low levels. Makes no real difference in the long run to PCs.