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Re: Rules Nugget (GURPS): What's a Miss?

Submitted by tbone on Tue, 2008-01-22 12:24.

Sounds good. And I'll mention again that, even if one is overly cautious (like me) about description that may conflict with some detail or another, there's still essentially infinite description available. For example, to a swordsman PC who just misses his TH, "You waited just an instant too long... and in that moment, the Orc shifted slightly to the side. Your thrust passes to his left by inches. Yet you see a flash of panic in his eyes as he realizes how close you came." As far as I can see, a detail like slicing air to the left or the right of the target, or the addition of appropriate NPC reaction, fits in safely just about anywhere, with no implied impact on mechanics to worry about.

Anyway, your main original point is well-taken: Description is good!

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