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Re: DECIDE implementation notes

Hmm, interesting! The actions you list certainly go well with the DECIDE commitment to defend (i.e., "I defend!", as opposed to RAW's "I defend only if I absolutely must").

Overall, I continue to prefer the basic DECIDE method (and it seems you do too): "I defend only if I absolutely must" is simply tougher to perform than "I defend!", and like anywhere in the game, a penalty handles tougher actions just fine. And it still meshes with what you describe: a fighter who's chosen AOD or Defensive Attack won't have to choose "I defend!", but given his desire for defense, it's hard to imagine why he wouldn't. Likewise, I can picture a fighter who's willing to Retreat, but only if he's sure it's necessary; that fighter remains free to choose "I defend only if I absolutely must" and yet Retreat if needed. All nice and simple, with no restrictions on mixing and matching choices.

That said, I know there are those who are warm to the general DECIDE idea but not the suggested penalty, and prefer to restrict a fighter from such-and-such actions or combinations of actions, based on skill level or other factors. Those folks might find your suggestion perfect. It's easy to work with: if you want improved defense options, you need to commit to defending. Nice and neat.

Using DECIDE, there's any number of ways to set who can and who can't know TH in advance, and under what conditions... Thanks for suggesting one more clear way to handle it!

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