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Rob Conley's picture

Re: DECIDE: Drop Excess Combat Info from Defense Evaluation

I posted a long reply here

http://forums.sjgames.com/showthread.php?p=454271&posted=1#post454271

To summarize, I think your variant is interesting and clever but I disagree a problem exist. I think the issue boils down to what exactly an attack roll represents. For me it is a skill roll a skill roll that can be evaluated and acted upon after seeing how the character executes that skill. It doesn't represent the chance that a foot turns on a pebble, or a gust of wind comes by.

However again your article is very well written.

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