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ICE Daddy's picture

Re: Revised Defense Flow in GURPS

At the outset, I will say that this appeals to me. I like the logic of the flow very much, and makes a great deal more sense.

One notable trouble trouble spot that occurrs to me is the case of players who find it difficult not to agonize over decisions about the unknowable in the midst of game play (I am admittedly glacial at times, and my handle bears this out :D ), thus prompting GMs to work the "one second turns, I need a decision" prod a bit more often.

If a group uses this ordering of mechanical events, I am wondering if a case could not be made for allowing characters (PC or NPC) with combat reflexes to use RAW, as they have "extraordinary reactions". It is a 15 point advantage after all, and on par with Danger Sense in that respect. Danger Sense too might also benefit from this in this way.

Thoughts?

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