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tbone's picture

Re: Revised Defense Flow in GURPS

Well, I don't have a flow chart; if someone versed in flowchart schematics wanted to make one, that'd be nifty!

Probably the most visible difference between this proposal and the Rules As Written is a gunfire example:

You're taking a long Aim action against me. In the meantime, I shoot at you first.

RAW: As I shoot, you don't need to take any action yet. You wait while I roll TH first; you then decide what to do based on the TH result. If I roll a miss, you take no action, and keep aiming without consequence. If I roll a hit, you have to decide whether to defend; assuming you choose to do so, you can roll a defense (but risk spoiling your Aim by doing so).

Proposed revision: As I shoot, you need to make a decision now: do something defensive (and risk spoling your Aim); or stay put (continuing your Aim), and hope I miss. You have no way of knowing in advance whether the bullet will hit or not. After you make your choice, we'll resolve things with my TH roll, and your defense roll (if you chose to defend).

That's it. Most people who have commented have agreed that the latter is a more sensible depiction of how defenses would really work, especially any sort of defense against gunfire.

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