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Rev. Pee Kitty's picture

Re: Revised Defense Flow in GURPS

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If that observation doesn't spark a small "wow", please read it again. Nothing changes in the outcome probabilities or in the number of rolls needed, but you've guaranteed that the player will always make a roll during both the PC's attack turn and the NPC's attack turn, while during either attack turn, the GM will make a roll only if necessary. The action and dice stay focused on the PCs.

I don't see where this is coming from. Are you saying that all of the rules you just wrote should only apply to PCs, and that the NPCs should use the old rules? That would seem to make the NPCs into precogs -- it isn't very balanced to force the PCs to defend first but then let the NPCs defend after the fact.

PK

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