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bignose's picture

Re: Revised Defense Flow in GURPS

Alternatively, emphasise the logical nature of the change:

DECIDE: Determining Effect and Cause Intelligently for Defense is Easy

REACT: Reality says Effect After Cause, Truly

IMPEDE: Improved Modified Process for Easy Defense Explanation

DEFEND: Decide Effects Fast for Easy Normal Defenses

CADGE: Correct Active Defenses for GURPS is Easy

Hmm, I think I'd better stop now.

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