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Bill's picture

What about the existing devaluation of point investments?

Imagine an accountant PC with IQ 10, and Accounting-12 (a decent enough skill level).  He's paid 12 points for Accounting-12 (IQ/Hard).  For this skill level, he gets a 74.1% chance to succeed under normal adventuring conditions (doing the Don's books during a gunfight with Gangbusters, for example).  He gets some character points and is interested in raising his skill.  For 4 points, he can increase his skill to Accounting-13.  Another 4 points, another +1, forever.  Sound linear?  Not quite.

For 4 points, he can raise his skill to 13 (83.8% chance to succeed).  He's just bought himself (83.8% - 74.1%) or 9.7% more likelihood to succeed on a typical roll.  But once he's there, another 4 character points to skill 14 buys him only 6.9% better odds.  How about skill 15?   A net increase of 4.7%.  And at skill 16, the net gain is only 2.7%.  Each time, he's only gained about two-thirds as much benefit from the same point cost.  Beyond this, the utility of high skill to him is nothing, unless he starts rolling at penalties on a regular basis.

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