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I stumbled on this webpage searching for ideas to help me decide if I should switch from GURPS to Burning Wheel (another RPG by the Mouse Guard's author).
I really like new ideas behind the BW, but in terms of the rules coherency and clarity and source materials - GURPS is still the best for me. And I like many ideas here to make GURPS games better.
So I think I will stick to GURPS and try to implement the "big picture" ideas from these new systems, like:
- deciding when to roll - kudos for your article on that
- duel of wits - that's a mini-game that should be doable within GURPS and I think it would bring a lot of fun to games
- Beliefs, Traits and Instincts - I think of requiring the players to have 2-3 Perks committed to Beliefs and incresing the amount of Perks to 6, so that they may have 3 other for Traits, Instincts and GURPS Perks
- Test-based skill advancement - I wonder how it would turn out in play, lots of bookkeeping
- Artha (reward points for players, not sure what their name in Mouse Guard is) - I think it might bring more fun by players having such points to boost the tests they find important, instead of giving more character points for good role-playing
Anyway, I'm glad to have found your website!
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Hello and congrats!
Hi,
I stumbled on this webpage searching for ideas to help me decide if I should switch from GURPS to Burning Wheel (another RPG by the Mouse Guard's author).
I really like new ideas behind the BW, but in terms of the rules coherency and clarity and source materials - GURPS is still the best for me. And I like many ideas here to make GURPS games better.
So I think I will stick to GURPS and try to implement the "big picture" ideas from these new systems, like:
- deciding when to roll - kudos for your article on that
- duel of wits - that's a mini-game that should be doable within GURPS and I think it would bring a lot of fun to games
- Beliefs, Traits and Instincts - I think of requiring the players to have 2-3 Perks committed to Beliefs and incresing the amount of Perks to 6, so that they may have 3 other for Traits, Instincts and GURPS Perks
- Test-based skill advancement - I wonder how it would turn out in play, lots of bookkeeping
- Artha (reward points for players, not sure what their name in Mouse Guard is) - I think it might bring more fun by players having such points to boost the tests they find important, instead of giving more character points for good role-playing
Anyway, I'm glad to have found your website!