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ThisGuy's picture

Well one thing I can see

Well one thing I can see working here is using some kind of action point system where characters has a some amount of points to use on actions each round and each action cost X amount of points so the more points you have the more thing one can do in a round and maybe set it so if you have left over point you can start an action using your surplus paying what's left in their next round (but leaving them open in the mean time).

Hope this makes sense/works..... 

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