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An FAQ: your own original RPG?

A common question: "With so much stuff on your site, have you considered making your own RPG?"

The simple answer is contained on pages like these:

http://www.rpg.net/directory/diy.html
http://www.darkshire.org/~jhkim/rpg/freerpgs/fulllist.html

There are hundreds of home-made RPGs out there! I wonder how many ever get read, let alone played...

Any RPG I "invented" would look like... well, GURPS with some changes. I think GURPS makes a great RPG base, and lends itself to tweaks pretty well too... I'm happy to stick with that!

But just for the fun of it: if I were to think up a spanking-new set of mechanics for a game, without legacy ties to GURPS, features might include:

  • Skills expressed as modifiers (Bicycling +4, Fishing 0, Bolas -3, etc.).
  • What the heck: attributes expressed as modifiers too, with human average being 0 (ST +3, HT 0, DX -2, etc.).
  • Log ST (so every +X points of ST = xY lifting ability, etc.). This enables working Contests of ST, unlike GURPS. However, damage would not follow a HERO-like "+X points of ST = +Yd damage".
  • Skills and other attributes also made into log stats, if and when useful and playable.
  • Possibly log-based damage? It has its good and bad points...
  • Task success computed as a roll of 11+ on 3d plus modifiers (skills, attributes, situational mods).
  • Reworked versions of lots of the stuff at the Diner...
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