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Toys for GURPS and other Role Playing Games

Re: GUTHS: GURPS Unified Theory of Hitting Stuff

My preference would be to keep my original, old +2 as the simple, all-purpose maximum for all weapons; and for more detail, sandwich bonuses around that: +1 for really short weapons, +3 for really long, +2 for everything else.

But since Dr K decided upon +4 instead, that makes detailed sandwiching hard: +3 for short, +5 for long, +4 for everything else. And we agree that +5 is just sounding too big.

Oh well, if sandwiching around +4 doesn't work so well, I guess the next best may be as you suggest. I think I'll work that in. (And anyone reading these comments can pick up alternate ideas to try.)

Thanks!

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