change your shell color:
change your font size: 60% 70% 80% 90%
Toys for GURPS and other Role Playing Games

Re: GUTHS: GURPS Unified Theory of Hitting Stuff

Ahoy, CJ. Thanks for the very kind message.

I'll make the suggested addition re using larger of weapon SM and foe SM.

And as for the max SM + 3 vs SM + 4: Unless I'm mistaken, this isn't part of the "official option" in 4e, which just offers a flat SM + 4. You might be referring to the original GULLIVER write-up on the topic, where I suggested a max SM + 2, or SM + 3. Since the 4e official option chose a +4 instead, I went with that in GUTHS, for compatibility.

With a nod to my original rules, I'll add a compromise in 2b): a flat +4, or a varied +3 to +5 depending on attacker Reach. I think +5 is getting awfully generous, but it all averages out to to the "official" +4, and should work fine in play. Look OK to you?

Reply

The content of this field is kept private and will not be shown publicly.
  • You may quote other posts using [quote] tags.
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
Sorry, I have to cast Detect Spammer...
ca_didature:
Powered by WebRing.