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Re: GUTHS: GURPS Unified Theory of Hitting Stuff
Mon, 2007-12-31 01:30 — Captain Joy (not verified)Melee combat
Under the above, melee also continues to follow standard procedure. Target Speed typically is irrelevant in melee; ignore it. Each fighter strikes from an effective Range equal to his SM, at a target Size of the foe's SM. The net result of this is the same as using relative SM: the difference in SM becomes a bonus for the smaller combatant to hit the larger, and a penalty for the larger to hit the smaller. However, as described above, place a maximum +4 on the smaller foe's bonus vs the large target.
I would add to this final paragraph: "and remember to used the larger of attacker's weapon's SM or the foe's SM when determining the larger foe's penalty vs the smaller target.
You might also add that the +4 maximum assumes the small foe has a weapong that extends his reach beyond 1/2 his size. So, if the smaller foe has no way to extend his melee attack range, e.g. punching, biting, a small knife, then a +3 maximum is more realistic.
I know I've said it before, but *fantastic* stuff T-bone.