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Toys for GURPS and other Role Playing Games

Re: Godzilla is stronger than you.

I think I'm one of the few out there who likes the Hollywood 'Zilla – the monster itself (at least for a one-shot movie), if not the dull characters. But anyway:

That Godzilla did die from a few well-placed missiles; its "invulnerability" up to that point was its ability to dodge ordinance, not soak it up. An interesting contrast to the old-school beast, which I believe pretty much just shrugged off all military firepower.

The Hollywood 'Zilla should maintain some vulnerability to (undodged) tank shells and other missiles; the traditional monster should have ridiculous DR. Either way, you've got the right approach: look at what damage can be done by the weapons you'll allow into the game, decide how you want those to affect the Big G, and set stats from there.

(I can think of another, plot-driven approach: Regardless of stats, all weapons are useless because the GM says so, and the players fail until they think of the "right way" to deal with Godzilla. That will go over well with some players, poorly with others, so I would use with caution.)

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