Thanks for taking the time to post a new comment or a reply to one! First scan these quick notes, if you please:
General
* Currently, previewing a post is optional; you're welcome to preview or post immediately.
* You should see plain text input by default; click "enable rich text" for fancy formatting tools. (Some people love that and some don't. Be aware that formatting tool performance may vary by browser.)
* With apologies to all, "captcha" questions may face unregistered posters. Otherwise, the spam flow will dwarf the Nile.
Registration and login
* Registration is available! Sign up here. Chief benefits at present include the ability to edit your own comments, bookmark favorite content, and manage subscriptions (newsletter, threads, etc.).
* If you'd prefer to post as an unregistered visitor, that's welcome too. Just leave "Your name" as the default "Esteemed Visitor", or type in some other name. (But if you happen to type in a name used by a registered user – say, "tbone" – you'll get an error telling you so when you hit "post comment". And while your post text should still be there, waiting for a revised user name, there's a chance it could disappear.)
* If you're a registered user but haven't logged in and want to post a quick comment as Esteemed Visitor, that's fine; see above.
* If you're a registered user but haven't logged in, and enter your user name under "Your name" when posting, you'll get an error saying that's the name of a registered user. That's a good thing; it means strangers can't make posts under your user name! But as above, there's a chance of losing your post text. It's best to log in first here, and then start your posting.
Final
All the above is standard stuff for community web sites, but reminders are good; I hate post-related glitches, and hate to see people run into them on this site. On this or any site, it's a good practice to do a quick "Select All" and "Copy" on your post text before hitting "Preview comment" or "Post comment" – just in case.
For more on the whole topic of interaction with the site, please see User Interaction (opens in new window).
Patron advantage
How's everything?
Enjoying your Games Diner meal? Is the wait staff attentive? Is the chef bathed? (Then it must be a Sunday.) You do know that a little eggshell in the French toast adds calcium, right?
Hello Captain. Say, those tall aliens wouldn't be blue cat-people, would they?
Average ST 13? Sounds high at first glance, especially in GURPS 4e, where that means almost 70% more lifting ability... but quick tapping on the calculator shows that they're 30% taller than the average human, and so that 30% ST bonus is spot-on.
The 30% added ST does assume, of course, that the aliens (and their muscles) are that much thicker in width and depth dimensions, too, not just longer. If that's the case, then they should be scarily powerful. (And if they aren't any thicker, then they'll just look bizarrely lanky, with no ST bonus needed.)
The nice thing about building creatures on core rules for size etc. is that when players hear a description of this alien, they'll have smart expectations about its abilities (including whether it'd be smart to take one on in combat). As opposed to a game that might hand out damage dice or "hit dice" more or less by fiat, regardless of physical properties.
Anyway, thank you for the kind words. SJG knows of GULLIVER, but hasn't inquired about doing anything with it; I think it'd be a little tough to turn into an e23 product, as it deals with core game rules, not peripheral details like typical supplements. But I guess it'd work as a Pyramid article offering non-official design options; you're right, I should ask about that!
Reply
Build a site!
Cast Seek Spell
THE TAKEOUT MENU
For collaborators, contributors, or the curious. Notice of site updates; project announcements; calls for playtesting; etc.
e23 or Pyramid?
Hello Captain. Say, those tall aliens wouldn't be blue cat-people, would they?
Average ST 13? Sounds high at first glance, especially in GURPS 4e, where that means almost 70% more lifting ability... but quick tapping on the calculator shows that they're 30% taller than the average human, and so that 30% ST bonus is spot-on.
The 30% added ST does assume, of course, that the aliens (and their muscles) are that much thicker in width and depth dimensions, too, not just longer. If that's the case, then they should be scarily powerful. (And if they aren't any thicker, then they'll just look bizarrely lanky, with no ST bonus needed.)
The nice thing about building creatures on core rules for size etc. is that when players hear a description of this alien, they'll have smart expectations about its abilities (including whether it'd be smart to take one on in combat). As opposed to a game that might hand out damage dice or "hit dice" more or less by fiat, regardless of physical properties.
Anyway, thank you for the kind words. SJG knows of GULLIVER, but hasn't inquired about doing anything with it; I think it'd be a little tough to turn into an e23 product, as it deals with core game rules, not peripheral details like typical supplements. But I guess it'd work as a Pyramid article offering non-official design options; you're right, I should ask about that!