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General
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Final
All the above is standard stuff for community web sites, but reminders are good; I hate post-related glitches, and hate to see people run into them on this site. On this or any site, it's a good practice to do a quick "Select All" and "Copy" on your post text before hitting "Preview comment" or "Post comment" – just in case.
For more on the whole topic of interaction with the site, please see User Interaction (opens in new window).
Patron advantage
How's everything?
Enjoying your Games Diner meal? Is the wait staff attentive? Is the chef bathed? (Then it must be a Sunday.) You do know that a little eggshell in the French toast adds calcium, right?
I agree, it's easier - and I like that the "-4" isn't just an arbitrary mod, but is a reasonable penalty for the difficulty of blocking a small(ish) weapon, the same as the penalty to hit such a weapon.
Still, it calls for lots of testing, by lots of players, to see how unbalancing it makes things – especially, its further stretching the effectiveness gap between high and low combat skills. Under FEND and 4e, low-skill fighters will want to use lots of Dodge + Retreat actions.
Glad someone likes the site design. It was actually a really hasty swapping of graphic theme, out of pique over some quirks of the last one. But it seems a good one.
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Full skill for defenses
I agree, it's easier - and I like that the "-4" isn't just an arbitrary mod, but is a reasonable penalty for the difficulty of blocking a small(ish) weapon, the same as the penalty to hit such a weapon.
Still, it calls for lots of testing, by lots of players, to see how unbalancing it makes things – especially, its further stretching the effectiveness gap between high and low combat skills. Under FEND and 4e, low-skill fighters will want to use lots of Dodge + Retreat actions.
Glad someone likes the site design. It was actually a really hasty swapping of graphic theme, out of pique over some quirks of the last one. But it seems a good one.