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Toys for GURPS and other Role Playing Games

Right, agreed. It points to

Right, agreed. It points to two ways that a game factor like acceleration can be handled: either 1) leave it up to formulae and take what those give you, or 2) buy it as a trait, preferably with formulae to act as a guideline for *what* you should buy.

Your suggestion falls under the latter, and in general, is what I think works best in a point-cost character system.

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