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Final
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Patron advantage
How's everything?
Enjoying your Games Diner meal? Is the wait staff attentive? Is the chef bathed? (Then it must be a Sunday.) You do know that a little eggshell in the French toast adds calcium, right?
Yes, I recall that the repair and salvage rules were simple and fun. All the more reason to go for the crew...
Just out of curiosity, I wonder whether rules hackers have created systems for vehicle frame damage. The suggestion that immediately comes to mind is some HP score for the frame, with appropriate effects for damage – say, worsening HC and top speed penalties as HP is lost; no movement at HP 0; car completely falls apart at -HP. (Some random problems as the result of low HP could be fun: car can only turn one direction or not at all; car loses backward movement; etc.)
How would damage be taken? I suppose "frame" could be a random or targeted hit location, like a component. However, collisions should automatically deal some frame damage (in fact, collisions should probably deal mostly frame damage up to some point, before going on to damage armor and components). Weapons with blast effects might also damage the frame somewhat, even when directly damaging other components.
There are also interesting design possibilities in lighter or heavier frames, modifying frame HP along with weight and cost.
Could be interesting – but if it started to involve lots of extra rolls or complex ways of divvying up damage, that wouldn't fit the Car Wars experience.
Just brainstorming...
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Auto repair
Yes, I recall that the repair and salvage rules were simple and fun. All the more reason to go for the crew...
Just out of curiosity, I wonder whether rules hackers have created systems for vehicle frame damage. The suggestion that immediately comes to mind is some HP score for the frame, with appropriate effects for damage – say, worsening HC and top speed penalties as HP is lost; no movement at HP 0; car completely falls apart at -HP. (Some random problems as the result of low HP could be fun: car can only turn one direction or not at all; car loses backward movement; etc.)
How would damage be taken? I suppose "frame" could be a random or targeted hit location, like a component. However, collisions should automatically deal some frame damage (in fact, collisions should probably deal mostly frame damage up to some point, before going on to damage armor and components). Weapons with blast effects might also damage the frame somewhat, even when directly damaging other components.
There are also interesting design possibilities in lighter or heavier frames, modifying frame HP along with weight and cost.
Could be interesting – but if it started to involve lots of extra rolls or complex ways of divvying up damage, that wouldn't fit the Car Wars experience.
Just brainstorming...