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tbone's picture

Distance throwing vs targeting

I agree. In one sense, I've already addressed the issue by suggesting we use running and AOA (Strong) to boost distance. Doing this does require a trade-off vs accuracy, in that the thrower is giving up the +1 TH bonus he could have taken for AOA (determined). (Adding more TH penalties for movement while throwing further enhances the tradeoff between distance and accuracy.)

Also, while this article doesn't go into great detail, I also game distance-based sports throwing skills as having a) built-in extra bonuses on distance, counteracted by b) built-in TH penalties. I think that's a great way to differentiate, say, military Thrown Weapon (spear), whose practitioners presumably train in both distance and accuracy, from athletic Javelin Throwing, whose practioners relentlessly strive for nothing but distance, and who might never attempt hitting targets.

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