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Toys for GURPS and other Role Playing Games
Attributes: ST and Speed

The first time I saw GURPS I din't like the four attributes. In D&D you have 3 physikal an 3 mental attributes. I looks like in GURPS you have 3 pysikal and 1 mental attribute. I like symmetry, so I din't like the GURPS attributes.
I don't think so any more becaus for one is IQ a physikal attribute too (that's what you have your brain for) and on the other hand ST, DX and HT are used by ghosts too and play a role in mental task (like spells).

So you have 2 attributes, IQ and DX, used for Skills and you have ST and HT for hit points and fatigue (one way or the other). Thats symmetrical.
But Speed goes with HT+DX, breakng the symmetry.
Is there somthing to say about ST+IQ? I think demons brake pentagramms that way, but appart from that nothing commes to my mind. And why does ST has no role in Speed.

Mainly for symmetry I would opt for ST+HT for figuring Speed. DX can come in via running skill for extra efforts.
To take the body wheigt in account one could use something like ST/Mass instead of plain ST.

Since the symmetry between ST,HT and IQ,DX was broken from the beginning, there don't have to be something with DX+IQ for symmetry reasons. But I think there is use for it nevetheless.
(ST+HT)/4 for physikal velocity and (IQ+DX)/4 for reaction speed. (IQ for awarenes and DX for coordination.) I think it is much more resonable to use (IQ+DX)/4 to figure out who goes first in a supprise situation than (HT+DX)/4.

alimantando

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