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Toys for GURPS and other Role Playing Games

Re: Attack speed

The point system sounds interesting, though I'm lacking the full grasp, and the time, to polish it and test it myself. If you do run a test, even a simple one, please post an example run-through here. 


Now that I think about it: Is there in "reality" a difference between a (melee) weapon that has to be readied and a (melee) weapon that is simply slow?


Maybe flail or whip compared to mace or something. 

I guess not, except that for a typical swung rigid weapon (slow or fast), you could attack again on the "backswing" (maybe at some penalty) instead of re-readying to a proper position. (GLAIVE's Ready penalty could be seen as representing that.) Whereas some flexible weapons, like a whip, might be useless after a strike until fully re-readied.

Or so I speculate.  

 

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