Thanks for taking the time to post a new comment or a reply to one! First scan these quick notes, if you please:
General
* Currently, previewing a post is optional; you're welcome to preview or post immediately.
* You should see plain text input by default; click "enable rich text" for fancy formatting tools. (Some people love that and some don't. Be aware that formatting tool performance may vary by browser.)
* With apologies to all, I have to use a simple "captcha" question for unregistered posters. Otherwise, the spam flow will dwarf the Nile.
Registration and login
* Registration is available! Sign up here. Chief benefits at present include the ability to edit your own comments and manage subscriptions (newsletter, threads, etc.).
* If you'd prefer to post as an unregistered visitor, that's welcome too. Just leave "Your name" as the default "Esteemed Visitor", or type in some other name. (But if you happen to type in a name used by a registered user – say, "tbone" – you'll get an error telling you so when you hit "post comment". And while your post text should still be there, waiting for a revised user name, there's a chance it could disappear.)
* If you're a registered user but haven't logged in and want to post a quick comment as Esteemed Visitor, that's fine; see above.
* If you're a registered user but haven't logged in, and enter your user name under "Your name" when posting, you'll get an error saying that's the name of a registered user. That's a good thing; it means strangers can't make posts under your user name! But as above, there's a chance of losing your post text. It's best to log in first here, and then start your posting.
Final
All the above is standard stuff for community web sites, but reminders are good; I hate post-related glitches, and hate to see people run into them on this site. On this or any site, it's a good practice to do a quick "Select All" and "Copy" on your post text before hitting "Preview comment" or "Post comment" – just in case.
For more on the whole topic of interaction with the site, please see User Interaction (opens in new window).


















Re: Attack speed
Mon, 2007-02-26 21:45 — Esteemed Visitor (not verified)Can't do that. Because the player with the most points is the one who's turn it is and if he choses to wait he has to pay the difference to the next player (time moves on). That means after that "next" player its his turn again. He can wait again, if he want.
The keeping of left over points is for situations like: 3 players with 1, 2 and 3 points. The player with 3 point wants do do something the requires 4 points. So his action simply endures into the next second and every player gets new x points. Then comes the player with 2+x points (provided he does not spend points on defending)
And no, I did not test it jet. :-)
You have a point there. There is/should be a limit to what you can achive using strength instead of preparation. Maybe one could take the amount by which the character is under the ST to use the weapon without a penality into acount, too. That makes it more complicated. But you would have to calculate that only once just like your damage.
Like I sad. I did not test it jet.
Now that I think about it: Is there in "reality" a difference between a (melee) weapon that has to be readied and a (melee) weapon that is simply slow?
Maybe flail or whip compared to mace or something.