Get updates!

Roll vs Search

Randomly-rolled content

Reply to comment

tbone's picture
User offline. Last seen 2 hours 20 min ago. Offline
Joined: 2006-07-29
Re: Attack speed

Two actions per turn, yes – OR, if you like, you could call it ONE full action, with the default attack and defense each being a partly-held-back "half action".

Same thing, different words. So sticking with your take:

Interesting stuff, though the GLAIVE ready penalty doesn't work quite the same as GURPS mechanics for faster-than-default attacks. The GLAIVE ready penalty says, "You made a normal attack from a full ready position, at no penalty; you're still fast enough to act again right away, but from a poorer position and thus at a penalty, until you get back into a full ready position." Whereas the GURPS quick attacks apply a penalty to both (or all if 3+) attacks.

So the GLAIVE rule always allows the first attack without any penalty... BUT, since that first attack has to be preceded by a full Ready under GLAIVE, hmm, even the first attack is technically slower-paced, and I think what you're saying makes sense.

I'm not sure how to best combine that Ready penalty with the now-official rules for Rapid Strike (-6 to all attacks, for each extra attack). On the surface, it's easy: the penalties just stack. If you have a short sword and a -2 Ready penalty, you'll take -2 on any action nor preceded by a Ready; if you make two attacks in a turn using Rapid Strike, you'll take -8 on the first attack (or -6 if it was preceded by Ready), and -8 on the second attack. Easy enough.

But it seems Ready penalty should determine whether the fighter can even attempt the Rapid Strike, so that a heavy sword affording a -4 penalty (close to requiring Ready between actions), would not be able to make the Rapid Strike under any circumstance.

I suspect there's a sleek master rule waiting to be discovered, and an update of GLAIVE will be the place to polish it.

On action points:

Keep leftover points from previous rounds? Hmm, that immediately raises caution flags: what happens if you save points for two turns (or 10, or 100...)?

Have you tried something like your proposal on the gaming table?

Reply

  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <p> <br>
  • You may quote other posts using [quote] tags.
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.

More information about formatting options


Build a site!

Make your own gaming home online!

THE TAKEOUT MENU

For collaborators, contributors, or the curious. Notice of site updates; project announcements; calls for playtesting; etc.

Syndicate content