Thanks for taking the time to post a new comment or a reply to one! First scan these quick notes, if you please:
General
* Currently, previewing a post is optional; you're welcome to preview or post immediately.
* You should see plain text input by default; click "enable rich text" for fancy formatting tools. (Some people love that and some don't. Be aware that formatting tool performance may vary by browser.)
* With apologies to all, "captcha" questions may face unregistered posters. Otherwise, the spam flow will dwarf the Nile.
Registration and login
* Registration is available! Sign up here. Chief benefits at present include the ability to edit your own comments, bookmark favorite content, and manage subscriptions (newsletter, threads, etc.).
* If you'd prefer to post as an unregistered visitor, that's welcome too. Just leave "Your name" as the default "Esteemed Visitor", or type in some other name. (But if you happen to type in a name used by a registered user – say, "tbone" – you'll get an error telling you so when you hit "post comment". And while your post text should still be there, waiting for a revised user name, there's a chance it could disappear.)
* If you're a registered user but haven't logged in and want to post a quick comment as Esteemed Visitor, that's fine; see above.
* If you're a registered user but haven't logged in, and enter your user name under "Your name" when posting, you'll get an error saying that's the name of a registered user. That's a good thing; it means strangers can't make posts under your user name! But as above, there's a chance of losing your post text. It's best to log in first here, and then start your posting.
Final
All the above is standard stuff for community web sites, but reminders are good; I hate post-related glitches, and hate to see people run into them on this site. On this or any site, it's a good practice to do a quick "Select All" and "Copy" on your post text before hitting "Preview comment" or "Post comment" – just in case.
For more on the whole topic of interaction with the site, please see User Interaction (opens in new window).
Patron advantage
How's everything?
Enjoying your Games Diner meal? Is the wait staff attentive? Is the chef bathed? (Then it must be a Sunday.) You do know that a little eggshell in the French toast adds calcium, right?
Two actions per turn, yes – OR, if you like, you could call it ONE full action, with the default attack and defense each being a partly-held-back "half action".
Same thing, different words. So sticking with your take:
Interesting stuff, though the GLAIVE ready penalty doesn't work quite the same as GURPS mechanics for faster-than-default attacks. The GLAIVE ready penalty says, "You made a normal attack from a full ready position, at no penalty; you're still fast enough to act again right away, but from a poorer position and thus at a penalty, until you get back into a full ready position." Whereas the GURPS quick attacks apply a penalty to both (or all if 3+) attacks.
So the GLAIVE rule always allows the first attack without any penalty... BUT, since that first attack has to be preceded by a full Ready under GLAIVE, hmm, even the first attack is technically slower-paced, and I think what you're saying makes sense.
I'm not sure how to best combine that Ready penalty with the now-official rules for Rapid Strike (-6 to all attacks, for each extra attack). On the surface, it's easy: the penalties just stack. If you have a short sword and a -2 Ready penalty, you'll take -2 on any action nor preceded by a Ready; if you make two attacks in a turn using Rapid Strike, you'll take -8 on the first attack (or -6 if it was preceded by Ready), and -8 on the second attack. Easy enough.
But it seems Ready penalty should determine whether the fighter can even attempt the Rapid Strike, so that a heavy sword affording a -4 penalty (close to requiring Ready between actions), would not be able to make the Rapid Strike under any circumstance.
I suspect there's a sleek master rule waiting to be discovered, and an update of GLAIVE will be the place to polish it.
On action points:
Keep leftover points from previous rounds? Hmm, that immediately raises caution flags: what happens if you save points for two turns (or 10, or 100...)?
Have you tried something like your proposal on the gaming table?
Reply
Build a site!
Cast Seek Spell
THE TAKEOUT MENU
For collaborators, contributors, or the curious. Notice of site updates; project announcements; calls for playtesting; etc.
Two actions per turn, yes – OR, if you like, you could call it ONE full action, with the default attack and defense each being a partly-held-back "half action".
Same thing, different words. So sticking with your take:
Interesting stuff, though the GLAIVE ready penalty doesn't work quite the same as GURPS mechanics for faster-than-default attacks. The GLAIVE ready penalty says, "You made a normal attack from a full ready position, at no penalty; you're still fast enough to act again right away, but from a poorer position and thus at a penalty, until you get back into a full ready position." Whereas the GURPS quick attacks apply a penalty to both (or all if 3+) attacks.
So the GLAIVE rule always allows the first attack without any penalty... BUT, since that first attack has to be preceded by a full Ready under GLAIVE, hmm, even the first attack is technically slower-paced, and I think what you're saying makes sense.
I'm not sure how to best combine that Ready penalty with the now-official rules for Rapid Strike (-6 to all attacks, for each extra attack). On the surface, it's easy: the penalties just stack. If you have a short sword and a -2 Ready penalty, you'll take -2 on any action nor preceded by a Ready; if you make two attacks in a turn using Rapid Strike, you'll take -8 on the first attack (or -6 if it was preceded by Ready), and -8 on the second attack. Easy enough.
But it seems Ready penalty should determine whether the fighter can even attempt the Rapid Strike, so that a heavy sword affording a -4 penalty (close to requiring Ready between actions), would not be able to make the Rapid Strike under any circumstance.
I suspect there's a sleek master rule waiting to be discovered, and an update of GLAIVE will be the place to polish it.
On action points:
Keep leftover points from previous rounds? Hmm, that immediately raises caution flags: what happens if you save points for two turns (or 10, or 100...)?
Have you tried something like your proposal on the gaming table?