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tbone's picture

Whence does the fencing parry come?

Good question. The answer: The various GLAIVE Mini mods only address modifications to damage and/or ST. Fencing Parry isn't one of those mods, as I'm not aware of any way that the fencing Parry does or should modify damage/ST. (In fact, the GLAIVE Mini mods already generate the main fencing weapons perfectly, or almost so – I believe smallsword ends up with ST 7, not GURPS' ST 5.)

But it would be nice, I agree, if guidelines also addressed which weapons get a fencing Parry. Perhaps something like this: Weapon must have Reach 1 or more, must have poor swing dam relative to thrust, and must have low weight.

The second of those represents a very light blade, and would mean the Thruster mod if using GLAIVE Mini. The third could be gamed with something like "3 lbs. or less", though I personally would prefer something comparing weight (or wpn ST) to wielder ST. Actually, Martial Arts p110 offers exactly such an option, essentially throwing out the binary fencing Parry concept, and replacing it with a modifier to multiple parries based on user ST vs wpn ST (while using overall weapon weight to adjust Parry vs flails).

So GURPS itself does offer an optional system for "building" the fencing Parry, which sounds like what you want. (However, looking at those rules, I have to say that they're on the harsh side, requiring lots of ST before they'll let you recreate the basic fencing Parry. If you want to make things a little easier for the fencers there, perhaps the Thruster mod could offer -2 ST rows, for the purpose of determining multiple Parry mod per Martial Arts p110.

Finally, I'll note that whatever criteria you use to to determine what weapons get the fencing Parry, GURPS offers ways to bypass those criteria. Use the Main Gauche skill, and any knife gets the fencing Parry. Use Weapon Adaptation, and a broadsword or other weapon can get the fencing Parry. Maybe there are other methods too.

Any thoughts on the above?

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