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tbone's picture

Thaumaturgy not required

The sentence in the original ancient article was 

GURPS is funny in that there are skills for each and every specific application of magic (i.e., hundreds of spells), but no skill to cover a mage's overall understanding of magic itself.

which was true way back then (and when Thaumaturgy did come along, it was still buried in a supplement).

For this update, I had to add one word: 

"...no required skill to cover a mage's overall understanding..."

The addition is easy to miss; sorry! Anyway, I believe it's correct: While 4e does nicely include Thaumaturgy as an option, it's not at all required for learning spells.

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