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Adult Role Playing's picture

Letting the players take control

is a must for any fully detailed world.

 

As for limiting rolls, this doesn't seem to address the source of much of the problem when dealing with gaming systems and rolling dice - lots of powers and options to consider, multiplied by lots of combatants. Consider 7th Sea and its brute squads, for example - groups are treated as a single, functional character. It works quite well.

 

Another alternative, especially in high-powered games, is to consider mobs of hostile, individually ineffectual characters to simply be a hostile environment.

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