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Pricing breadth in skills: Spreadsheet fix
From the Quality-out-of-Control Department:
The embedded spreadsheet shot in Game design musing: Pricing breadth in skills had a big boo-boo that didn't match the text: base cost of skill was set to 1, not 5, in the image. It's now fixed.
I've made the sheet itself downloadable too in Numbers and Excel formats. It now sports easy-to-read rounded cumulative skill costs, so you can see at a glance how many skills you get for x points, given your chosen inputs.
Please head to the article, re-read the text following the graphic (now that it makes sense!), and play with the spreadsheet if you like. Sorry for the goof!
SECOND UPDATE (09.08.27): Ack. You know, I generally do all right in working out the crunchy stuff, but then often go and write it up all wrong. I made multiple written references to the term (1/x) in the article text and once on the spreadsheet, when what's actually used in the calculations is the correct (1-(1/x)). Fixed now. Sorry again!!


