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tbone's picture

Spreadsheet fix, and breadth considerations

Thanks for the spreadsheet suggestions. Done; see revised image. (And doh!, the old one was wrong anyway; it had cost per term as 1, not 5, which didn't match the text. All fixed now.)

Interesting that you too tried to handle breadth in GURPS skills ("two degrees of freedom" - good term). You're right that it's hard. Not just due to mechanics, but the conceptual difficulty itself of defining breadth of a given skill. 

Along those lines, a difficult consideration w/ breadth is this: What should and shouldn't be allowed to benefit from cost reduction for breadth? All hand weapon skills, that sounds reasonable – but how about a dozen skills all under the "survival" theme, such as Survival, Camouflage, Stealth, Tracking, and so on? A dozen skills with even less connection to a common theme?

It can get tricky. All I can suggest is that the skills to be united under breadth be skills that have cross-defaults to begin with, or (like languages) clearly be separate instances of a single skill, or at least fall under a logical category that pretty much everyone will agree on ("natural sciences"). But I haven't yet drawn up some master map of it all. 

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