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tbone's picture

Revised ST damage for GURPS

The additions to damage from ST work as you say at a limited range, but not at higher ST; starting at around ST 70 or so, damage is +10 ST = +1d damage, for both thrust and swing alike. That's one of my minor beefs with ST; lack of a true consistent progression is what prevents ST-based damage from meshing in interesting (and possibly useful) ways with damage from firearms etc.

If a revised, consistent damage progression does interact nicely with considerations of firearms and penetration and so on, I'm glad to hear of that as another benefit!

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