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One nice thing about the scaling you have +10ST = 1d damage, is that it works rather well on the same scale as guns.
In GURPS right now, a 1d pi attack might have a KE of X. That same projectile that does 2d damage has KE of 4x.
For your table, ST10 is 1d, ST20 is 2d, ST40 is 4d. The Basic Lift goes up as 1, 4, 16. Just like the KE of a projectile weapon. This would have the effect of making ST-based projectile attacks MUCH more realistic in terms of damage progression.
In fairness to GURPS, there is a very straight-forward progression in the current sw damage right now; each point of ST gives you one point of sw damage. Each two points of ST give one more point of thr. The intercepts are odd, but the progression is linear and easy. Well, easy to figure out, but not game on the fly.
Your table, other things aside, further unifies GURPS damage ratings in terms of their penetrative value. If nothing else, that's a good thing.
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One nice thing about the scaling you have +10ST = 1d damage, is that it works rather well on the same scale as guns.
In GURPS right now, a 1d pi attack might have a KE of X. That same projectile that does 2d damage has KE of 4x.
For your table, ST10 is 1d, ST20 is 2d, ST40 is 4d. The Basic Lift goes up as 1, 4, 16. Just like the KE of a projectile weapon. This would have the effect of making ST-based projectile attacks MUCH more realistic in terms of damage progression.
In fairness to GURPS, there is a very straight-forward progression in the current sw damage right now; each point of ST gives you one point of sw damage. Each two points of ST give one more point of thr. The intercepts are odd, but the progression is linear and easy. Well, easy to figure out, but not game on the fly.
Your table, other things aside, further unifies GURPS damage ratings in terms of their penetrative value. If nothing else, that's a good thing.