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Robert Conley's picture

GURPS Points of Light

tbone wrote:

Easier to do the one-point NPC overviews for D&D (or similar games) than for GURPS, of course. "Paladin 12" instantly lays out 90% of what the character is and what he can do. For GURPS, I don't know what could be done; "300-point fighter" only takes us 10% of the way to a ready-to-use character. (I'm just making up silly numbers, of course.) Characters will have to be statted pretty fully. (And fully-statted GURPS character or monsters take up so much more text than D&D equivalents, a bit of GURPS weakness at times.) 

Standarized Templates perhaps. When you think about it for level based games a level is just a chunk of skills and powers. In GURPS you go up point by point but in D&D you go up say 20 points a crack.

The way to do it is have a compendium of templates, a 20 pt fighter, 50 pt fighter, 100 pt fighter and so on. 50 pt Mage, 100 pt mage, and so on. While it make the stats a bit cookie cutter you can personalize the NPCs in the descriptions and the possessions.

tbone wrote:

 

It's interesting that Points of Light actually is based on GURPS. A GURPS-specific version of it would be a great tool to get fantasy GMs up and running, if you and SJG were to collaborate on that! 

The Swamps of Acheron is directly pulled from my GURPS game translated into D&D terms. Borderlands best represents what my fantasy game feels like. Lots of intrique and politics involving mostly human and not a lot of monsters.

Hopefully this fall I will get some time to work up a Points of Lights style for GURPS Fantasy. Using the SJ Games Internet policy. If that generate interests then maybe SJ Games will commission one for themselves.

 

 

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