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Robert Conley's picture

Ideas can't be granted

Ideas can't be granted protection. An expression of an idea can be copyrighted, a machine, or process based on an idea may be patented, a brand developed around the products  developed from an idea may be protected by trademark.

But the idea itself is free for anybody else to use. The only option is trade secret which the law protects if you make a deliberate effort to keep the idea a secret. This is self-defeating for a games however.

The reason for this is that the founding fathers realized that while efforts of inventors and authors need to be protected that continued progress for the collective good requires the free exchange of ideas. Understand that copyright was created by the crown heads of Europe as means of CENSORSHIP and control.

Too strong copyrights, patents, and trademarks only benefit entrenched interests. Too weak has the same effect. Between the two extremes is the middle ground where the little guy gains some measure of protection as well as the big guy.

As for the retro-clones, you have to understand that Wizards FREELY gave use of the terms and concepts need to recreate the older editions of D&D. As long as you abide by the terms of the Open Game License.

This is because D&D 3.0 can be transformed to D&D 1.0 by limiting the choices a 3.0 character has. Want to play the 1974 rules then you can only pick a Figher, Cleric, or Magic-User. You can only pick a Human, Elf, Dwarf, or Hobbit err Halfling. You get no feats, and less spells.

If you look at the retro-clones you will find that they are incomplete. That because only 90% of what was done in the past can be used through the OGL. This missing bits are mostly found in the monster and treasure sections.

 

 

 

 

 

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