Get updates!

Roll vs Search

Randomly-rolled content

Reply to comment

tussock's picture

Also, related to dice pools

Something else I'm reminded of, many rolls of a single die also start to look like dice pools when there's little opportunity for change in the target numbers throughout.

Any game that makes you roll 10+ checks to get a result becomes very tightly bound to some specific target number that will succeed almost all the time, while 1 step harder will fail almost all the time. DnD4 suffers from this in combats even with all the possible modifiers (because the mods are effectively constant at +2 to you or -2 to opponent and are cancelling out), and their "skill challenge" rules are a disaster by being more obvious about the results and having more variation between character's target numbers.

Games really need to let the players see they're losing a contest, and give them a way to change that relative to the unfolding situation (so you don't just throw your obvious winning option first round).

Reply

  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <p> <br>
  • You may quote other posts using [quote] tags.
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.

More information about formatting options


Build a site!

Make your own gaming home online!

THE TAKEOUT MENU

For collaborators, contributors, or the curious. Notice of site updates; project announcements; calls for playtesting; etc.

Syndicate content