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tbone's picture

Thought on turning dice + adds into pools

So, applying that rule to my example of d10s, the Special Forces character with his big handful of dice will likely toss a few 10s, which will each receive the addition of another d10. So he may have a few dice resulting in 12 or 18 or whatever, letting him score successes against that TN of 11. 

Fair enough; it gets around the problem. I have to say, though, in this area dice pools seem less elegant than dice + adds, which have no problem smoothly balancing any number of bonuses and penalties.

Hmm, here's a random thought that just occurred. For gamers who like that nice "big handful of dice" aspect of dice pools but are playing dice + adds games, there's an obvious way to crank up the dice: Convert big net bonuses to dice. So if the game has you making its universal 3d roll but you have a +8 bonus, roll 5d+1 instead.

Works for "high roll is good" systems, anyway.

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