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kenclary's picture

variable pools

As Riddle of Steel uses the term "dice pools", it's not just using a variable amount of dice in a roll.  Like Shadowrun before it (iirc), "pool" means you have a number of dice each round that you get to allocate as bonuses to the various things you want to do.  In RoS, you spend out of this pool to activate actions, and spend further to increase your chances with them.  This is similar to some "action points" methods in some systems.

 

I think one appeal of this is that adding N dice to a roll is less predictable than adding N to a result.  The "extra" chaos makes it feel less precise, which probably helps some players suspend disbelief.

 

And rolling giant piles of dice is fun, sometimes :)

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