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Blizzard's picture

aesthetics

there is something to be said for having a handful of dice to express an attack or defence. It makes for a more tactile experience (our group used nice wooden salad bowls to hold our dice and a larger one to throw ours into).

Of course, Riddle of Steel has a deadly combat system so the number of combat encounters is usually less than a hit point based rpg. End result is that combat takes the same amount of time (in our group about 20 minutes, plus or minus), but fewer 'rounds' happen than would in DnD. The exact results of each group of roles then becomes more important (thus players are more interested in them).

From a game design point of view, multiple dice create a more distrubted bell curve of possibilities. A single roll of a 20 sided dice is very unpredictable. Others play DnD with 2d10 or 3d6 to give a different flavour. As for determining whether to modify the target number, or the dice pool, that's a matter of taste and experience. A lot of systems will just simply the process and alway use a specific target number, then only apply pluses/minuses to the rolls (if there is only one die).

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