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Hal's picture

Re: Edge Protection: Armor Enhancement for GURPS 4e

One of the things that bugs me about the current rules for flexible armor is this:

Why is it, that Chain itself loses 66% effectiveness against blunt weapons by virtue of being flexible armor, while other flexible armor types do not?

I can almost hear people stop a moment and think "66%? GURPS has it that it loses 50%, not 66%"

Proof of my point is thus:

DR of chain by itself is 3/1
DR of Leather by itself is 1
DR of Leather backed Chain is 4/2

Note that leather adds to both Cutting DR and Blunt DR by +1 point, while chain by itself is reduced by 2 levels out of 3 - hence the statement that chain's DR is reduced by 66%.

My question becomes one of "Why does one type of flexible armor lose 66% effectiveness against damage while all other flexible armors do not?"

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