Home

T Bone's Games Diner

Toys for GURPS and other Role Playing Games
Home Edge Protection: Armor Enhancement for GURPS 4e
  • Home
  • Content Stuff
  • Communication
  • Diner Stuff

Thanks for taking the time to post a new comment or a reply to one! First scan these quick notes, if you please:

General

* Currently, previewing a post is optional; you're welcome to preview or post immediately.

* You should see plain text input by default; click "enable rich text" for fancy formatting tools. (Some people love that and some don't. Be aware that formatting tool performance may vary by browser.)

* With apologies to all, I have to use a simple "captcha" question for unregistered posters. Otherwise, the spam flow will dwarf the Nile.

Registration and login

* Registration is available! Sign up here. Chief benefits at present include the ability to edit your own comments and manage subscriptions (newsletter, threads, etc.).

* If you'd prefer to post as an unregistered visitor, that's welcome too. Just leave "Your name" as the default "Esteemed Visitor", or type in some other name. (But if you happen to type in a name used by a registered user – say, "tbone" – you'll get an error telling you so when you hit "post comment". And while your post text should still be there, waiting for a revised user name, there's a chance it could disappear.)

* If you're a registered user but haven't logged in and want to post a quick comment as Esteemed Visitor, that's fine; see above.

* If you're a registered user but haven't logged in, and enter your user name under "Your name" when posting, you'll get an error saying that's the name of a registered user. That's a good thing; it means strangers can't make posts under your user name! But as above, there's a chance of losing your post text. It's best to log in first here, and then start your posting.

Final

All the above is standard stuff for community web sites, but reminders are good; I hate post-related glitches, and hate to see people run into them on this site. On this or any site, it's a good practice to do a quick "Select All" and "Copy" on your post text before hitting "Preview comment" or "Post comment" – just in case.

For more on the whole topic of interaction with the site, please see User Interaction (opens in new window).  

Brought to you by:

Welcome, new visitors!

Is this your first visit? Consider subscribing to this site's RSS feed to get updates, or to the newsletter for the occasional mailbox surprise.

(Were you, by chance, searching for "diner games"?)

This site is full of original material for players of table-top role-playing games. Input and collaboration is welcomed! Please read more about the site here. Or just dive in to whatever looks interesting.

A couple of recommendations: GURPS players, check out what's at The GURPS Diner. The house special is GULLIVER, an easy rules expansion for creating and playing odd-sized creatures. To see the lunch, dinner, wine, and kids' menus all at once, peek at the site map. Take your time; the busboy will be along shortly to clear you a place.

Internet Explorer Users:

This site – like wide swaths of the Web – may not display properly with Internet Explorer 6.0 or lower. For your own sake, please upgrade to 7.0 or higher! Or even better, to fully enjoy the Web, try Safari or Firefox.

Tomes of Power

  • GURPS Martial Arts
    GURPS Martial Arts cover image
  • Gurps Bio-tech (Gurps)
    Gurps Bio-tech (Gurps) cover image
more

Subscribe Buttons

Feed Icon
XML Icon
Google
Delicious
Yahoo!
Bloglines
Newsgator
Feedster
AOL
Furl
Rojo
Newsburst
Pluck
FeedFeeds
Simplify

Wandering content

  • Game design musing: combat pacing

Roll vs Search


On this site:

  • Home
  • Content Stuff
    • blog
    • rules articles
    • rules nuggets
    • The GURPS Diner
  • Communication
    • user interaction
    • forums
    • polls
    • newsletter
  • Diner Stuff
    • about
    • FAQ
    • links
    • bookshelf
    • support
    • contact
    • site map

Patron advantage

Edge Protection questions: Flexible, Tough Skin, corrosion dam

Submitted by tbone on Mon, 2007-04-09 18:31.

A friendly reader asks questions about the Edge Protection rule via email. I'll respond here:

 

1) Does the EP only limitation for natural DR replace traits such as Flexible and Tough Skin? If not, how does EP interact with these traits now that blunt trama has been replaced?

EP would indeed replace the Flexible limitation, as it replaces the 4e flexible armor rules that the Flexible limitation calls upon. So instead of that limitation, just buy some or all armor with the -60% EP limitation. That's a much bigger discount than Flexible's -20%, but as pointed out in the article, 4e's flexible armor has little game effect – almost no effect if DR is low. The EP limitation makes for a much bigger reduction in the armor's effectiveness.

(A side thought: if you buy 2/3 of your armor as DR, and 1/3 as EP, you'll get the same net cost reduction as if you had applied Flexible's -20% to all armor. So that purchasing scheme is the equivalent of Flexible, costwise.)

Tough Skin in 4e works like (and includes) the Flexible limitation, with the extra limitation that the armor doesn't protect against effects requiring a scratch (like poison) or skin contact (like electrical shock). It's a -40% limitation, i.e., an extra -20% on top of Flexible's -20%. So using EP rules, I would remove the Flexible limitation component from Tough Skin, and call the Tough Skin limitation a -20% limitation on the cost of armor; its only effects are the above non-protection vs scratches and skin contact effects.

For any points of DR with the -60% EP limitation, adding the above modified Tough Skin means a net -80%.

And despite what 4e says, why not allow regular, non-flexible DR to take Tough Skin, without the Flexibility component, as a -20% limitation? It may not be realistic, but if it's conceivable, it could be bought as an oddball armor.

Similarly, good realistic examples of "natural" EP are hard to think of. Natural EP suggests a hide that's too negligibly thin to "absorb" a blow, but stubbornly resists cutting or penetration. Tough Skin doesn't fit the EP concept well either: if the hide can't be cut, how can it be scratched?

But if you're not concerned about the realism behind the armor, there's nothing wrong with giving natural armor the EP limitation, the above -20% Tough Skin limitation, or both. Mix 'n' match, I say!

 

2) How do energy attacks effect EP? Do you use adjusted DR and ignore EP, or have EP add to DR? In addition, how would corrosion attacks effect EP? In the normal rules, they reduce DR by 1 per 5 basic damage. Does it reduce both DR and EP, or is EP not affected and doesn't help against the reduction?

By the rules: If the energy attack has a damage multiplier, EP blocks the multiplier. No different from the workings for non-energy attacks. So a 10-point energy attack with a x2 damage mod, vs DR 2 and EP 4, will be reduced to 6 dam after DR. The next 2 points will inflict 2 points of crushing wallop. The remaining 4 points of damage penetrate and are doubled to 8 damage. Net: 10 damage (2 crushing, 8 energy).

You could adjust EP vs energy attacks up or down for any specific armor; it may make sense for some concepts. Buy DR with the EP limitation and an "only vs energy" or "only vs non-energy" limitation.

As for corrosion: I hadn't thought about that. Good question. Off the top of my head, I would say "Treat EP like DR here: a point of corrosion loss will remove a point of DR or a point of EP – the GM decides which, or make up some rule for which goes first."

But that's not too good a solution, maybe. Take a low-DR, high-EP "unbreakable" flexible armor: using the above rule, DR might disappear quickly, while lots of EP remains even after many, many attacks. What exactly is the state of that armor? The acid wore it down to a super-flexible paper-thinness, yet it's still whole and resists penetration?

Should high EP - "unbreakability" - necessarily mean high resistance to corrosion? If not, then corrosion should affect DR only, and EP could be removed in the same proportion (i.e., when you lose half DR to corrosion, you lose half EP; when you lose all DR to corrosion, you lose all EP, even if it was magically infinite).

I don't know what sounds "right" for DR, EP and corrosion. What do you think?

Reply

Please solve the math problem above and type in the result. e.g. for 1+1, type 2. Sorry, I have to cast Detect Spammer...
The content of this field is kept private and will not be shown publicly.
  • You may quote other posts using [quote] tags.
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

Powered by WebRing.

Copyright 2007 by T Bone. The GURPS Diner is born of OS X and Drupal.

RoopleTheme